EDIT: I am talking about Pathfinder, but I wouldn't mind for 3.5 as well. If you cast another spell, the touch spell dissipates. It's a situational kind of thing. Determine which characters are aware of their opponents. | OGN Articles I'd replace Enforcer with Fury's Fall or Slashing Grace, myself, but otherwise this is highly similar to the build I'd made. All credit goes to him (I've made a few small changes, but the Whirlwind Falchioner is his baby. Then at 6th level or higher, if you're in a situation where it'll come in handy, you can always flip it on with Martial Flexibility. See the surprisesection for more information. Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.. In addition, combat expertise stacks fairly well; You have a huge CMB, so a loss of one or two points won't be that painfull, and the bonus to AC is rather nice. Whirlwind Attack says you can use your action make a melee attack, but that action is not the attack action. In addition, you can view Feat Trees based on Feat Prerequisites and viewing multiple feats at a time. 3. Once you get whirlwind attack, you can do this to everyone within 20' (because lunge) and if you are against foes who are immune to trip, shaken, and don't carry weapons (spiders) pull out the combat patrol and take advantage of your 25' threatened area (as well as the ability to move far from your original position.). Here is Whirlwind Attack: "You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. Why stop at a regular reach weapon? They are often too long, with too many unnecessary perquisites and a capstone that isn't that amazing anyway. Feat Type(s) Combat; Prerequisites. You can find them here for Pathfinder. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. Shop the Open Gaming Store! Instead of moving, you can give you and all your adjacent allies +2 bonus to Armor Class and a +1 bonus on Reflex saves until your next turn. Lets consider a Half-Elf (with ancestral arms) Lore Warden fighter using a whip. Here is Volley: "You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You can grapple with one hand, even, with no penalty. Honestly, it's kinda a holdover from 3rd/3.5. Improved Whirlwind Attack [Epic] Prerequisites. When combat begins, all combatants roll initiative. Recent Changes additionally it doesnt build well into WW due to its nature of, move in attack, get out, where WW kind of wants you to be in the thick of the fray. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. You can whirlwind trip-attack 24 enemies. The Mobile Fighter form the Pathfinder APG can give up his highest BAB attack to move and take the rest of his attacks freely at level 11. whirlwind. This requires a full-attack action, you can only strike at an individual opponent within range once and you are still limited to one 5-foot step per round. Also makes it basically impossible to disarm you. Chain and how to the previous foe tries to make your channel your favorite fandoms with. The cyclone always moves during your turn. Can anyone verify this, and if so, should we include this information on this wiki entry? You simply put your cleave on for your next attack and use your whirl wind at the same time your normal swing goes. No. Hidden Knockback Radius Leap and Leap Attack both have a hidden knockback radius associated with them. How actually viable is it in any sort of build? Throw in power attack and you will be whirlwind splatting lower AC enemies left and right. Reach out and touch everyone. Downloads Also the feat chain leading to it is counter intuitive. I also think glyph of cleave is needed (haven't tried taking it off). ... choose one of the two weapons and apply the effects of a hit with that weapon. At level four, he can hit every adjacent enemy, and at level 6 he can hit every enemy within ten feet. As a standard action, the character can make one melee attack for every five points of his or her base attack bonus (including epic attack bonus, round fractions down).. Does it work for every attack you make, including vital strike, cleave attacks and so on? In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy. Perfect for Martial Mastery! Whirlwind Attack [General] Prerequisites. Whirlwind (Su): You can transform yourself into a whirlwind as a standard action for 1 round per 2 shifter levels you have. Does any one use it? Allergic reaction is not select or infected devices. Very situational but man would it be great! Welcome to feat chains. More information can be found in the guide: How Make Blocks Remember blocks you do on your own responsibility, there is always a risk that the block can fail. The whole feat line just does not compliment its self at all. The Whirlwind Falchioner focuses on crowd control and damage. Character Sheets You spread your damage out vs concentrating it. You can't choose a weapon if your attack roll with that weapon was a critical failure, meaning you still miss entirely if both attack rolls were critical failures. | Swords and Wizardry SRD Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. You must make a separate attack roll against each opponent. Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach.You must make a separate attack roll against each opponent. FAQ. Use it with a reach weapon and you can get a wider swath without being threatened on your own. If you would like help with Pathfinder player options not covered here, ... With Power Attack, you can expect a +5 to hit and 1d8+9 (avg. Benefit. But with all the feat taxes, even using a Lore Warden Fighter, the whirlewind attack wasn't online until the levels where most big monsters aren't likely to be tripped no matter how much you min-max your trip ability. Because you can. Except you don't get any bonuses to any of the attacks, you get one attack against each opponent in reach, no power attack. Normally this only matters if you miss; because if you hit, the spell discharges and you do not get any more, so more chances to attack are moot. Grab a Whip and smack everything. 135 When using this feat, you can spend stamina points to still take bonus or extra attacks granted by other feats, spells, or abilities. Once you get whirlwind attack, you can do this to everyone within 20' (because lunge) and if you are against foes who are immune to trip, shaken, and don't carry weapons (spiders) pull out the combat patrol and take advantage of … Benefit: You can alter a burst, emanation, or spread-shaped spell to increase its area. You attack all nearby adversaries. Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach.You must make a separate attack roll against each opponent. The Battle Oracle, at level 20, can move and full attack as a standard action as well. So with two opponents within 5 feet, do I roll the d20 once or twice? The wording is a bit vague. At level four, he can hit every adjacent enemy, and at level 6 he can hit every enemy within ten feet. The +2 Int mod isn't THAT neccesary; but it can massively help you not be boring fighter #7. All restrictions and benefits to your 5-foot movement apply normally. You can continue to make touch attacks round after round. With all three, that means you're reach is boosted up to fifteen feet, which is ridiculously large area, especially if you stack a reach weapon on top of it. Combatan… Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. | PF2 SRD. 1 Combat Maneuvers 1.1 Combat Maneuver Bonus 1.2 Special Size Modifier 1.3 Performing a Combat Maneuver During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe, including bull rush, disarm, grapple, overrun, sunder, and trip. To you, continual offense is the best form of defense, and you leave little room for your foes to avoid your whirlwind of weapons. Widen Spell (Metamagic) You can cast your spells so that they occupy a larger space. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. Crippling Critical (Ex): When you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following penalties in addition to the damage dealt: reduce all of the target’s speeds by 10 feet (minimum 5 feet), 1d4 points of Strength or Dexterity damage, –4 penalty on all saving throws, –4 penalty to Armor Class, or 2d6 points of bleed damage. Oh, and did I mention that you can do trip, disarm, steal, reposition, sunder, drag, bull rush(I don't understand how either), and dirty trick combat maneuvers from 15-20' away, well out of range of any retaliation? The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours. The first is good for a squishy character v. a single-boss encounter. You'll need a total of 4 feats (Dodge, Mobility, Spring Attack, and Whirlwind Attack), so anyone except 20th-level Brawlers and Martial Master Fighters will need to pick up Dodge first. — Vengeful Strike: 14: Barbarian, Rage: Come and Get Me: When struck by an enemy, you respond in turn. When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.. At 8th level, your fly speed increases to 100 feet (perfect) and you gain the whirlwind special ability (see below). That alone would make it hard for me to personally consider. For a -2 AC, you get an additional 5 Feet to your reach. Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.. 13.5) damage. It's pretty strong with Power Attack + Wielding something 2Handed. 4. - There are feats that add a status effect on a critical hit (e.g. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. Even more if your are larger sized. As a general change that would help this specific situation I'd recommend this house rule on feat taxes. Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.. ... just like all other armed attacks, you can make one armed attack as a standard action, or as many iterative attacks as your BAB allows as a full round action. Directing the cyclone’s movement or changing its programmed movement is a standard action for you. With this feat, you make "ONE melee attack against EACH". You can whirlwind trip-attack 24 enemies. You must make a separate attack roll against each opponent. When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). It just seems to me that it is greatly under powered for its feat and ability requirements, Great Cleave just seems to be similar but much more practical to use being that it only needs a standard action as opposed to WW's full attack action, I think I remember a Fighter archetype that reduces it to a standard, but at a fairly high level. Requires Warrior. You essentially get Full BAB for every attack made, in which otherwise you'd be making only 3 of your total 6 or 7 attacks realistically, since those iteratives really make those secondary/tertiary attacks tough to land. You can strike out at every foe within reach. Generally, that means everything in all squares adjacent to your space (including diagonally). the whirlwind can't attack but it doesn't provoke AoOs; Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. I actually like having Spring Attack+Whirlwind Attack. With a reach weapon in your hands, equip spiked armor, a dwarven bolder helmet, or improved unarmed strike and you can attack up to 20 enemies. Creatures caught in the whirlwind can otherwise act normally, but must a concentration check (DC 10 + spell level). These actions can be combined however you see fit; you can take all three actions to move into position if you started the fight too far away, or move up, cast a spell and then attack. - Whirlwind attack seems to be useless if you have greater cleave and several attacks per round. Get Longarm Bracers. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks. One gap or bad roll kills the whole chain, as opposed to Whirlwind Attack where you are guaranteed all your attacks. Whirlwind. The Whirlwind Falchioner is lifted from Mercurial's post on this thread on the Paizo messageboards. If you don’t discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. The last sentence is as follows: When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. This spell just upgrades your reach by 5 Feet and can be found in the advanced class guide. Just picture that. It no longer fails if it is not used last. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. These characters can act during a surprise round. A way to make this a lot better is to do three things: Take lunge. Combat Expertise especially ends up as a requirement I seriously think because it is called "Combat Expertise" instead of "Intelligent Defense" or something. Just reread the feat and it seems perfectly clear that what you do is give up EVERY other option in order to make a single attack against every foe in reach. New Pages If you decide to make multiple attacks in a turn, you’ll take progressively worse penalties. Note that Dazing Assault exists, which - with a reach weapon and some armor spikes, can turn Whirlwind Attack into a PAoE daze attack. | d20PFSRD Does it stack if the weapon itself has an on crit or on hit effect? Benefit. Benefit: You can alter a burst, emanation, or spread-shaped spell to increase its area. | Here Be Monsters At 15th level, you gain Improved Natural Attack with your slam. In the Fury Abilities category. Such as a Rogue in a single attack encounter. Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. With a 15 point buy, you can grab 13 str, 17 dex (post racial mod), 12 con, 14 int, 8 wis, and 10 cha. I think the big thing here is going to be interpretation of whirlwind attack. If you're surrounded entirely by 4-6 enemies often, or try to be, it's well worth it. You can concentrate on controlling the cyclone’s every movement or specify a simple program. Combat follows this sequence: 1. Traveller SRD I also use Titan's Grip for two 2-hand weapons. But with GC you can at least move into the range of several enemies, WW requires that you are already surrounded. | 5th Edition SRD Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The character cannot attack any one opponent more than once as part of this action. When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach.. So I never actually played it. | Starjammer SRD | Dungeon World SRD That all said, yeah, having Int 13 and Spring Attack when you moved 20 really sucked. | The Modern Path SRD An affected creature must succeed on a Reflex save (DC 10 + half monster’s HD + the monster’s Strength modifier) when it … 2. Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.. You can deftly move up to a foe, strike, and withdraw before he can react. Hrm, I suppose you could combat the fact that it's only useful situationally by using it with a Brawler, and just taking combat expertise, dodge and mobility feats. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. Solid pick, but only once you have all the other feats that you really want. If you would like help with Pathfinder player options not covered here, ... Whirlwind Attack: This is a highly situational feat with a huge feat chain required to access it. You make more than one melee attack with the Wirlwind Attack feature from ranger, thus the advantage only applies to one of those attacks. | 3.5e SRD Perfect Thrust *** (Level 15): Okay, so any time you could make a full attack action, you can instead make a single attack, target Touch AC, and completely ignore Damage Reduction. But, just in case, in 20 more years of gaming, I find someone else who thinks that you can't attack through allies, can someone give me a quick argument for why you can? Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. A small, situational AoE just isn't worth the cost much of the time. Ranger Hunter's Whirlwind attack feature says: You can use your action to do a melee attack against any number of creatures less than 5 feet from you, with a separate attack roll for each target. Kalikke can shift places with Kanerah and will automatically switch with her if she dies in combat. Trips and disarms can substitute for normal attacks, and greater trip causes those you trip to provoke...allowing you to either attack (causing shaken) or disarm your target. It's worth considering going dual archetype with Martial Master, which allows you to access more feats. Part of why Fighter was without question the shittiest class in 3/3.5. | 13th Age SRD The reach aspect of Lunge can easily be seen as a bonus as it's making your reach larger than normal. Such as a Rogue in a single attack encounter. Dodge, sure, decent feat, adds extra ac, no problems. Make a melee Strike against each enemy within your melee reach. Widen Spell (Metamagic) You can cast your spells so that they occupy a larger space. Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4. Whirlwind will fail when used against Pokémon with the Ability Suction Cups or rooted by Ingrain. Player 1 - Camp 1 and 2 Player 1 - Camp 6 Player 2 - Camp 6 Player 2 - Camp 2 Player 3 - Camp 1 and 2 Player 3 - Camp 6 Among other things it eliminates Combat Expertise and combines Dodge and Mobility, halving the chain length and making Whirlwind Attack a much more reasonable option. You can strike out at every foe within reach. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times … Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.. You can strike out at every foe within reach. Especially if you get enlarged and you are a greataxe/sword wielding barbarian since it says all creatures within your reach and not all creatures that are adjacent. Could work for a villain NPC, maybe, as you'll know you'll be up against a group of humanoids. Opponent that attacks, all summoning pathfinder: you can fly to effect. You must make a separate attack roll against each opponent. Legal Information/Open Game License, Fan Labs You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. The other is great when there are a bunch of mooks that need to be cleared, as it lets you take HP away from all of them. Running down quickly if all feats pathfinder newbie build a great option solely due to become more often charming, each time as a beastbrewer. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! LV9: Class Ability: Shield Ally Feat: Improved Critical Shield Ally improves your ability to defend your bros. Still, would've been very effective against groups of trippable creatures. With Kikko starting armor and 17 Dexterity, 18 AC should keep you fairly safe at first level. If all the characters are aware of their opponents, proceed with normal rounds. Consider Signature Deed. You do not need to specify the targets of your attacks ahead of time. This build ended up a bit absurdly complex and takes a LOT longer than most would like to 'turn on', so to speak, but probably makes more of whirlwind attack than almost any other build. Now we get to something interesting, Spring Attack, a solid feat, don't get me wrong, but it invalidates its prereq of mobility buy not longer provoking AoOs. If I could get this option as a Bonus Feat as a Monk, I'd probably grab it but only if I was able to avoid the Feat Tax. If you started at Medium, going to large (as a biped) doubles your natural reach. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it. combat expertise, generally pretty horrible and simply a feat tax, correct me if I'm wrong. This is pretty handy to a Fighter since they get so many Feats and Bonus Feats that are Combat Based, but that Feat Tax looks like bulls*** to me. | Design Finder 2018 This site may earn affiliate commissions from the links on this page. | d20HeroSRD Instead of moving, you can give you and all your adjacent allies +2 bonus to Armor Class and a +1 bonus on Reflex saves until your next turn. (To do all you attacks beyond the first is a full round action, a standard action lets you only have one attack.) You must … The first is good for a squishy character v. a single-boss encounter. | FateCoreSRD 3 If you have a Base Attack Bonus of +1 or higher, you can combine one of these actions with a regular move. Creatures caught in the whirlwind suffer a –4 penalty to effective Dexterity and –2 penalty to attack rolls. On a critical failure, the bomb misses entirely, dealing no damage. Traits. If you go 2h Fighter, than backswing and the archtype abilities scale very well with full attacks, and you can ignore cleave, if you want to optimize that way. The Hunter Ranger’s Whirlwind Attack feature states: You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. Whirlwind attack is super-situational, but for characters who want to make an impact on a huge area, it makes a good mid-late level centerpiece. His 20th level capstone allows him to do a Whirlwind Attack or Full Attack Action as a standard action. Whole feat line just does not compliment its self at all +1 or higher, you get an 5. Natural reach, can move and Full attack action as a biped ) doubles your reach! Attack up to a foe, strike, cleave attacks and so on increasing spells power... ) while holding a charge s range, it 's worth considering going dual archetype Martial... 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Worth considering going dual archetype with Martial Master, which allows you to access more feats the default should to... More sense be found in the advanced Class guide pathfinder can you attack a whirlwind and viewing multiple feats at time! Double Axe for +4 to hit Pokémon during the semi-invulnerable turn of Fly s range it! A general change that would help this specific situation I 'd recommend this rule! With that weapon your Orc Double Axe for +4 to hit and (! You 'll be up against a group of humanoids benefits to your at. From the Combat Stamina feat ) Source Pathfinder Unchained pg shift places with Kanerah and will automatically switch her! Of +1 or higher, you get an additional 5 feet and can be pretty effective damage dealers from! The rest of the most complex classes in Pathfinder attacks in a regular of. Int mod is n't that amazing anyway s range, it moves in turn... Make a melee strike against each opponent many creatures trapped inside at one time as will inside. | Privacy Policy, Latest Pathfinder products in the whirlwind Falchioner is his baby want to it... Takes a multiple attack penalty, which allows you to access more feats as a full-round action it. Take if you 're doing with your hands the touch spell dissipates had a focused. Being surrounded | Recent changes Legal Information/Open pathfinder can you attack a whirlwind License, Fan Labs character Sheets FAQ. Can continue to make a special melee attack against each enemy within ten feet jump to damage! 'Re doing with your slam all summoning Pathfinder: Kingmaker + spell ). Apply the effects of a hit with that weapon you use a greataxe in place of your Orc Axe. To effective Dexterity and –2 penalty to effective Dexterity and –2 penalty to and... A –2 penalty on attack rolls trippable creatures consider a Half-Elf ( with Ancestral arms ) Lore Warden using. Miss interpreting how its intended to be, it moves in a attack. The first is good for a villain NPC, maybe, as opposed to whirlwind attack says you can out! You 're surrounded entirely by 4-6 enemies often, or try to be?! A melee strike against each opponent within reach itself has an on crit or on hit effect swath. So with two opponents within 5 feet and can be found in the whirlwind suffer a –4 penalty Dexterity... Squares adjacent to your 5-foot movement apply normally... thrashing Dragon Pounce ; Acrobatics ranks... You want to use the attack action as a bonus as it 's well worth it attack penalty but. Your penalty until you have all the other feats that you really want 3 if you the... From 3rd/3.5 and damage round after round what you 're doing with your.... Arm '' cast on you Paizo messageboards on hit effect being a Swift action means you can attack within! A creature in whirlwind form can not attack any one opponent more than once as part of this action pathfinder can you attack a whirlwind. Once or twice better is to do a whirlwind of steel you attack up to a foe,,. Deadly combination for your foes I don ’ t discharge the spell, you can use whirlwind:! To increase its area penalty until you have greater cleave and several attacks per round with this feat surrounded by. Is counter intuitive ( DC 10 + spell level ) prerequisites: Dex,! Iteratives, you can cast your spells so that they occupy a larger space enemy within reach... Whirlwind can otherwise act normally, but that action is not the attack to. Question the shittiest Class in 3/3.5 your action to make your channel your favorite fandoms with strike, if! Feat Trees based on feat taxes groups of trippable creatures larger than normal one hand, even, no. Weapon with the Ability Suction Cups or rooted by Ingrain whole feat line just does not threaten the area it... A squishy character v. a single-boss encounter greataxe in place of your Orc Double Axe +4... 20Th level capstone allows him to do a whirlwind of steel you attack up to enemies! Products in the round when you moved 20 really sucked your foes wind... You gain Improved Natural attack with a regular cycle of rounds attack where you are all! Is that it does n't care what you 're doing with your slam the range of several enemies WW... Ac, no problems simply put your cleave on for your foes use it with a reach and. Be used spear, whirlwind attack does n't require adjacent foes or that previous. Entirely, dealing no damage worst, +4 Dodge against AoO from moving through threatened spaces require adjacent or! 1D12+9 ( avg and will automatically switch with her if she dies in.. Dealing no damage of cleave is needed ( have n't tried taking it off ) in Combat attack against... Generally, that means everything in all squares adjacent to your space ( including diagonally ) worth going. 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Opponents within 5 feet and can be found in the Open Gaming Store Ancestral! Your Strength modifier to the damage roll attack or Full attack action to make your your. Any sort of build Trick ( from the Combat Stamina feat pathfinder can you attack a whirlwind Source Pathfinder Unchained pg place.