FAQ. The treesinger swaps his animal and elemental forms for advanced plant forms. Red: Bad, useless options, or options which are extremely situational. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. A fire elemental cannot enter water or any other nonflammable liquid. | d20PFSRD The spin-off game Pathfinder has the kineticist, a class all about elemental powers. This plane is composed primarily of rock and earth, criss-crossed by veins of precious metal and gemstones of such gigantic proportions that they cannot be believed by those who have never set foot there. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. The level of the curses is fixed (level 1) but their Doom varies depending on the map tier: Elemental creatures are outsiders that are created from these elements and reside in one of the four Elemental Planes associated with each element:. An arcane knight who specializes in the void element must select a single element (air, earth, fire, or water) as his opposition school. Water Mastery (Ex) A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. Traits Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. | Dungeon World SRD Earth elementals are plodding, stubborn creatures made of living stone or earth. Air Elemental LanguagesAuran Ecology EnvironmentPlane of Air Organizationsolitary, pair, or gang (3–8) Treasurenone Special Abilities Air Mastery (Ex)Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. ON THE COVER. A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Reveal Weakness (Su) | Fudge SRD Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body. | d20HeroSRD Druid Earth elemental and his Earth Glide. ... from 1 to 4. An elemental has the following features. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings. Though an earth elemental moves slowly, it is a relentless opponent. This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes. An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. New Pages Plodding creatures comprised of rock, earth, or crystal, Earth Elementals are strong but slow creatures, native to the Elemental Plane of Earth. Elemental Related Groups Elemental, Air, Elemental, Earth, Elemental, Mephit, Elemental, Water The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. The elemental deals double damage to objects and structures. Traveller SRD It's greatest weakness, is it's need for the presence of water to function. You have hands in this battle form and can take manipulate actions. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. | The Modern Path SRD | Starjammer SRD This means that they do not have anatomies and nervous systems as do most other creatures. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Slowly and surely, the list of plant type enemies in Pathfinder has been | 13th Age SRD Unlike Fire or Water benders, there is no waxing or waning of their power, it's full power, all the time. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. 1. | Design Finder 2018 Immune elemental traits, fire Weaknesses vulnerability to cold OFFENSE Speed 80 ft. Melee bite +3 (1d6+1, +2 fire) or slam +3 (1d4+1, +2 fire) STATISTICS Str 13, Dex 19, Con 15, Int 1, Wis 11, Cha 11 Base Atk +2; CMB +3; CMD 17 (21 vs. trip) Feats Dodge Human Earth Elemental Spirit CR 1/2 XP 200 N Medium outsider (elemental, extraplanar, earth) Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders. The crystal is harder than standard earth, but also shatter-prone. (These modifiers are not included in the statistics block. This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. 126 This translucent creature’s shape shifts between a spinning column of water and a crashing wave. Sell at the Open Gaming Store! This effect is similar to the dominate monster spell. Organization solitary, pair, or gang (3–8). An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water. Earth is another physical bending type. Aura molten body. Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. Need Help? When utterly still, they resemble a heap of stone or a small hill. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater. This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes. | 3.5e SRD Elemental Weakness is one of the curses that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table), the curses affect the entire area and cannot be removed. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire. When creating a character, choose your Elemental Affinity: Fire, Water, Wind, Earth, Ice, Lightning, Light, or Darkness. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. You can Dismiss the spell. N Small outsider (elemental, extraplanar, fire), Init +5; Senses darkvision 60 ft.; Perception +4, AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size), Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11, Feats Dodge, Improved InitiativeB, Weapon FinesseB, Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4, N Medium outsider (elemental, extraplanar, fire), Init +7; Senses darkvision 60 ft.; Perception +7, AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural), Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11, Feats Dodge, Improved InitiativeB, Mobility, Weapon FinesseB, Skills Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7, N Large outsider (elemental, extraplanar, fire), Init +9; Senses darkvision 60 ft.; Perception +11, AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size), Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11, Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11, N Huge outsider (elemental, extraplanar, fire), Init +11; Senses darkvision 60 ft.; Perception +13, AC 21, touch 16, flat-footed 13 (+7 Dex, +1 dodge, +5 natural, –2 size), Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Skills Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perception +13, Init +12; Senses darkvision 60 ft.; Perception +16, AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size), Str 24, Dex 27, Con 18, Int 8, Wis 11, Cha 11, Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Wind Stance, Skills Acrobatics +23, Climb +20, Escape Artist +21, Intimidate +15, Knowledge (planes) +10, Perception +16, Init +13; Senses darkvision 60 ft.; Perception +19, AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size), Str 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11, Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance, Skills Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19. 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